#pragma once
#include "Definitions.h"
#include "Structures.h"

class Light
{
	ID3D11Buffer* cb;
	LIGHT bufferData;

public:
	Light(void);
	~Light(void);

	void Initialize(XMFLOAT4 color = XMFLOAT4(1.0f,1.0f,1.0f,1.0f));
	void ApplyLight();
	void UpdateLight(float dt);

};

